Warning!: You need to have installed Fantastic Worlds for this
scenario to work! 




                AL-ANDALUS, THE TRAIL OF THE SUN (v.2.0)

                 by Jess Balsinde (jbalsinde@ucsd.edu)


                            May 9, 1998




"Al-Andalus" constitutes the fifth chapter of my series of scenarios 
dedicated to Spain's history. The others are "Spanish Pride", "Spanish
Civil War: the Defense of Madrid", "The Visigoths", and "The Conquest
of Mexico". All of them are available for download at the Glyph website
(http://www.glyphweb.com/civ2/scenario.html). Hope you like this one 
too. Feedback appreciated. Thanks.

(Another warning: I am afraid I have written this readme too long. Sorry) 



BACKGROUND

Three centuries have passed since the Moors set foot on the Iberian
Peninsula for the first time. The state they have created, Al-Andalus,
flourishes like nowhere else on Earth, and the magnificence of its
capital, Crdoba, can only be compared with that od Constantinople. 
The second millenium C. E. opens with promises of honor and glory, for
Al-Andalus is now more powerful and enlightened than ever before. It
appears however, that Al-Andalus has chosen the path of lust,
corruption and decadence. Will the most advanced civilization of 
Western Europe fall victim of its own errors? Or will it rise above
all obstacles to become, not the first, but the only nation in the 
West? 




INSTALLATION

This scenario will NOT work with Civ2 versions below 2.7.81, the one
provided by the Fantastic Worlds scenario disk. If you do not have it,
go get it! Make a new folder under the Scenarios folder. Call it
"Andalus" and put all the files in it except those files with extension
.wav. Inside the "Andalus" folder make a sub-folder called "Sound" and
place all the .wav files in it. Now just play. 




RULES & VICTORY CONDITIONS

Al-Andalus is a Total War scenario, which means that its object is to
wipe out everyone else before time runs out. Other than that, scoring
is according to the usual Civ2 rules. Thus the key to obtaining a good
score is to create big and happy cities and to control as many wonders
as you can. The scenario starts in 1002 AD (death of al-Mansur) and
"officially" ends in 1236 (fall of Crdoba), but you can play "extra-
officially" until 1492 AD (fall of Granada). Each turns encompasses 2 
years, so there is a total of 118 turns until the "official" end, and 
246 until the "extraofficial" end. There are a few changes to the 
"cosmic rules", most of them unimportant for play. Keep in mind however that 
peasants (settlers) eat 3, not 2 as normally, that there are no 
unsupported units for any civ except for the Catalans, and that Public
Baths (formerly known as Sewer System) are needed for your cities to
grow beyond size 16, not 12.



SOME USEFUL TIPS

Not all, but much about this scenario hinges around shields. Scientific
advancement is important as long as it allows you to build shield-
boosting improvements such as factories (dubbed crafts guild) or 
manufacturing plants (dubbed artificer guild). Most of the good 
military units of this scenario are not gained via research but via the
events file, cannons/bombards/culverins being the exception to the
rule. Unless you are playing with the Al-Andalus --which I do not
recommend as that would make the things a little bit too easy--,
let the Moors do the research for you (if you know what I mean). If you
are still not convinced, I will tell you that the tech paradigm is very
high (90/10) and that your cities are too underdeveloped to generate 
an acceptable amount of trade. Tip: Watch out for those rich 
Al-Andalus caravans! If you are playing with the Al-Andalus, it is 
your "historical duty" to keep the tecnological flame and do the
research.

Railroads cannot --obviously-- be built in this scenario. To compensate
for the lack of shield power the absence of RRs creates, I have done
two things. First, I changed slightly the amounts of food that some 
terrains produce. This way a fairly decent sized city can mantain 3 or
4 mines without food shortages. The second thing I did was to make use
of a neat trick that I learned several months ago from the Civ2 
Universe Discussion Forum. If you create an airbase on top of a mine,
this square will produce an extra food. This way a new square, the 
"irrigated mine" has been created! When you do that, notice a diamond
appearing inside the mine, which differentiates this special square.

Another thing about RRs. The "road" that communicates the main cities
of Al-Andalus, Ishbiliya-Qurtubah-Tolaitola-Sarakusta, is darker than
usual. That is a railroad in disguise. The reason for having it there
is to facilitate the defense of the Moorish cities along the frontier 
(there are very valuable cities up there) and, at the same time, to 
make it harder for the Christians to hold on their conquests. The 
"disguised railroad" follows the historical main route of 
communication amongst the most flourishing cities of  Al-Andalus. I
would suggest you to pillage this route as much as posible.

Diplomatic talks are not totally forbidden in this scenario but are
severely restricted. The Al-Andalus and Fatimids are always at war
with the Christians. The Al-Andalus and the Fatimids are hostile to
each other, as are the Navarres and the Franks. Castilians-Leonese,
Aragonese, Catalans and Navarres are allies. Sometimes a pop-box
announces that Al-Andalus has signed a peace treaty with somebody. 
Nonsense, they can't. So, ignore these messages. By the way, this is 
the first time these stupid pop-boxes appear in one of my scenarios. 
I do not know why, but I do know this same thing happens in scenarios
by other people (e.g. the superb Vikings Age by Harlan Thompson). The
Christians cannot talk to the Al-Andalus. The opposite however is not
always true, as sometimes the Al-Andalus request the presence (with
gape but without scribes) of the Christian kings. This is very good 
because it allows you to know what the Moors are doing until a 
permanent embassy can be established.




THE PLAYERS

As indicated under "Rules & Victory Conditions", the object of this
scenario is to conquer everyone else in the number of turns alloted.
This can be easy or difficult, depending on the civ you choose to
lead. I put a lot of effort into making all the civs in this scenario 
playable. Each civ has its strengths and weaknesses so it could be fun
to try them all. Again remember that the type of game you play will 
depend entirely on the civ you choose. Here is a first hint:

RECOMMENDED - Aragonese (tougher option) or Castilians-Leonese (easier)
VERY TOUGH - Navarres
EASY - Franks
VERY EASY - Al-Andalus
NOT MEANT FOR PLAY - Catalans, Fatimids

Aragonese (the Orange)

Historically, the Aragonese were a little more than nothing at the time
this scenario begins. The three Aragonese counties of Sobrarbe,
Ribagorza and proper Aragn (Jaca), were annexed by Navarre in 1033.
But only two years later the Aragonese regained their freedom and,
from there on, they were able to forge a remarkable empire (for 
example the Aragonese conquered Athens in 1311 and held it for about
70 years). These guys start out with only three cities but with lots of
cash. I would advise you to use this cash wisely, and create some 
"lebensraum" with it. Tip: Aragn and Catalonia merged as one kingdom
in 1137. Get it? No? OK, let's try this: the Aragonese and the Catalans
have the same flag. 

Another advantage of the Aragonese is that they control the Abizanda 
Watchtower (Great Wall). Thus, defending conquered cities becomes
easier. The Aragonese are a Communism (renamed Monarchy). Overall I
think the Aragonese are the most interesting civ to try first.

The Aragonese capital is Jaca. Tip: if you conquer Zaragoza or better
Barcelona, you may want to move your palace there. It is strategically
more covenient.


Castilians-Leonese (always the Purple)

Historically the union of the kingdoms of Castile and Len was forged
in 1035 AD, which is a little after this scenario begins. Castile was
then a county governed by an earl vassal of the king of Len. This is
a minor inconsistency that was necessary for gameplay. In any case, it
does not seem to be very important, as the political relations between
the two kingdoms and their frontiers changed continuosly during the 
period covered by this scenario: Castile and Len split in 1065, 
reunified again in 1072, split again in 1157, and reunified 
definitively in 1230. Halfway, in 1139, Portugal seceded from the 
unified kingdom never to rejoin (well, that would happen under Philip
II of Spain, but this is another story).

In this scenario, the strength of Castile-Len arises from three main
factors: (1) they have a lot of cities and also lots of terrain to 
develop; (2) they have an excellent "Maginot line" along the Douro
river, made up of castles (Castile meaning "Land of Castles"), which
difficults enormously the Al-Andalus attacks; (3) they control two of
the most valuable wonders of the scenario, El Cid's Campaigns (Sun
Tzu's) and Pilgrim's Way (King Richard's).

The Castilian-Leonese are also a Communism-Monarchy. Their capital is
Burgos.


Navarres (the Light Blue)

This is the civ to be chosen by those who want a real, real challenge. 
The only strength of the Navarres is that they are Fundamentalists 
(dubbed monarchy as well), which means that they have no unhappiness 
problems, and that they can receive extra revenue from in-city taxes 
(tithes). But: (1) they start with only four cities and do not have 
any room for expansion, and (2) they do not have any money. Moreover,
sometimes those dearest neighbors on the other side of the Pyrenees 
seem to have a particular vendetta against the Navarres. Maybe 
Roncesvalles/Roncesvaux still hurts? Those handicaps intend to reflect
the historical reality that Navarre was in the long-run the less 
powerful of the Christian kingdoms. The Navarrese capital is Pamplona.
Again: it is very, very difficult to play with the Navarres.

 

Catalans (the Yellow)

I once read in the encyclopaedic readme of the "Age of Piracy" scenario
that if you were able to succeed with I-do-not-remember-now-what tribe,
the author would eat a bug. I guess I would have to promise the same
if you succeed here with the Catalans. They have nothing. Let me repeat
that; they have nothing. They begin with only four cities; they are 
caught between the Franks, the rich Aragonese and the Al-Andalus; they
have no decent army; they have no money. Finally what is worse: they 
are a despotism (dubbed as "County"). The only thing that favors them a
bit is that the terrain they occupy is easy to defend. So, if you 
really want to be humbled, try the Catalans. All others, forget about
this civ. Historically, Catalonia was a "marche" of the Frankish 
Kingdom. Slowly it developed into a semi-independent County that 
achieved notable victories against the Moors. It joined the Aragonese
Confederation in 1137. The Catalans have at least a palace (dubbed
castle) in Barcelona.


Fatimids (the White)

The Fatimids were the Muslim faction that occupied most of North Africa 
during the X century. Unlike the Umayyads of Al-Andalus and the 
Abbasids of Baghdad, they were shiis, not sunnis. This means they were
very hostile to the inhabitants of Al-Andalus, and actually ended up by
declaring war on them (with little success, by the way). The strength 
of the Fatimids relies on their high number of cities and their optimal 
opportunities for growth. They are a Monarchy (a "true" Civ2 monarchy).
The Fatimid capital is in Qairuan, since their historical capital,
Cairo, does not appear in the map.

Being this a scenario about Al-Andalus there is not much sense in 
choosing the Fatimids. However they could offer challenging games
due to their excellent naval perspectives (provided they obtain
seafaring on time!).


Franks (the Blue)

Although their days of glory are long over, the Franks are still a 
formidable foe for those petty Christian kingdoms south of the
Pyrennes. Aside from the Hispanic Marche (Catalonia), the new Capetian
rulers appear to have lost interest in the old Carolingian dream of 
establishing the southern frontier of the Frankish empire on the waters
of the Ebro river. The Franks appear now to be more concerned with
their border disputes with the Holy Roman Empire (the Barbarians) and
later by the Cathar heressy in the Southwest (the Barbarians as well).
Whichever civ you are playing with, I would advise always to keep an
eye on the Franks, for they may become extremely powerful. To slow
their growth down a bit, I made the Franks to function as a true Civ2
monarchy. Among other things, this makes Frankish cities difficult to
handle (because of the unhappines), especially at the beginning of the
scenario. As a matter of fact, if you play with the Franks, a bunch
of your most important cities will fall into disorder within the first
two turns (emperor/deity levels). This was done on purpose to keep you
busy for a while, so the Navarres, Aragonese and Catalans can have time
to better defend themselves (sort of). Another downside of the Frankish
monarchy is the economical aspect. Although you start with enough money
to easily overcome your initial deficit, it would be wise to try to 
correct this situation asap.

Although choosing the Franks could appear at first as out of place as
choosing the Fatimids, I think it would be very interesting to try to
succeed where Charlemagne failed, i.e. to annex Navarre, Aragn and
Catalonia, and move south to clash with the Al-Andalus. When Civ2 
multiplayer becomes available, I could envision a very interesting 
game Franks vs Al-Andalus, with the Castilians as arbiters. 

The Frankish capital is Toulouse (yes, I know... suggestions welcome).


Al-Andalus (the Green)

These guys are obviously the protagonists of the scenario. They are so
ahead in everything, particularly at the beginning of the scenario,
that it probably would be rather easy to wipe out the petty Spanish
Christian kingdoms. Conquering the Franks should prove more difficult.
If you decide to play with Al-Andalus I would advise you not to waste
time and conquer as much as you can as soon as you can. This is so 
because as the scenario rolls on, many excellent units will be
made available for the Christians - things will not be easy anymore.

I would have liked to make the Al-Andalus not so strong at the
beginning. In all, I could not find ways to do this without seriously
compromising historical accuracy. I remember having read in Leon 
Marrick's Scenario Making FAQ that if you have to choose between 
historical accuracy and playability, always choose playability. I 
generally agree with this view. In this case however, the problem has
nothing to do with playability (the Moors are indeed very playable, I 
think) but with difficulty level. As always, suggestions welcome.

Needless to say, Qurtubah (Crdoba) is the capital of Al-Andalus. 
However the Al-Andalus also have palaces in al-Mariyah (Almera),
Ishbiliya (Sevilla), and Gharnatah (Granada). This was done to
highlight the importance of the four Andalusian cities that rose to
become capitals of Islamic Spain. Al-Andalus functions as a Republic
(renamed Caliphate).


Holy Romans and Cathars (the Ochre)

These guys are actually the Barbarians in disguises. Theoretically you
cannot pick this civ for play. You cannot? Well, it seems you can, 
according to a post by "Attila the Hun" that I recently read over the
Addicted to Civ2 Multi-topic Board. The post said the following: change
byte 2F of the saved game to 01 in a hexidecimal file editor and presto!
you play as the Barbarians! I do not know if this will work or not, I 
have not tested it myself (I would not even know where to start!). 
Anyway, the barbarians here are made up by a bunch of groups: the 
Southern cities of the Holy Roman Empire, a few cities in Sardinia and 
Corsica, and several others scattered thru the territories we call today
Languedoc and Provenza (SE of France). These cities intend to represent
the Cathars, the people against whom the Albigensian Crusade was
raised. 

All barbarians cities have a palace!!! This prevents the other civs 
from bribing them dirty cheap.



A NOTE ON CITY NAMES

(Al-Andalus city names, to be more precise). I thought that using
Arabic names for the cities controlled by the Al-Andalus would add
a nice touch to the scenario. Unfortunately there are many cities for
which I could not find their names in Arabic. If you can help to 
complete the list below I would appreciate it very much. A neat thing
to do if you are playing with any of the Christian civs is to change
the names of these cities to their Christian names after you conquer 
them. Here is the very incomplete Arabian-Spanish list of cities 
controlled by Al-Andalus at the beginning of the scenario:

SPANISH		ARABIAN
Crdoba		Qurtubah
Huesca		?
Zaragoza	Sarakusta	(Saragossa in English)
Cuenca		?
Toledo		Tolaitola
Lisboa		?		(Lisbon in English)
Valencia	Balinsiyah
Murcia		Mursiyah
Almera		al-Mariyah
Granada		Gharnatah
Mlaga		Malaqah
Algeciras	al-Gezhira
Cdiz		Jezirel Qadis
Guadalajara	Wad-al-Hijarah
Medinaceli	Madinat Salim
Calatayud	Qalat-al-Yahud
Calahorra	Qalat-al-Hajar
Tudela		?
Tortosa		?
Niebla		Lablah
Silves		?
Huelva		?
Badajoz		Bataljoz
Mrida		?
Santarem	?
Tnger		?
Ceuta		?
Fez		?
Alpuente	?
Albarracn	?
Lrida		?
Ibiza		?
Denia		?
Morn		?
Ronda		?
Alcntara	al-Qantarah
Sevilla		Ishbiliya
Castelln	?
Palma		?
Teruel		?
Tarragona	?
Jan		Jayyan
Madrid		Magerit
Almansa		?
Albacete	al-Basit
Alcal		al-Qalat

(To write , hold down the "Alt" button and type 161;  is Alt-130;
 es Alt-161,  is Alt-162,  is Alt-163;  is Alt-164)



A NOTE ABOUT WONDERS

This scenario includes all possible 28 wonders. They all correspond to
things/people of the epoch of Moorish domination over Iberia (711-1492
AD). All of them are already built at the time the scenario begins and
are placed in the exact city where they are in reality (or as close as
possible). Thus keeping control over cities containing valuable 
wonders should be a must for those who want to do well in this
scenario. In the beginning most of the nicest wonders are controlled by
the Moors of Al-Andalus. This intends to reflect their overwhelming
military, economic, and technological superiority over the Christians.
Here is a list of the wonders and where they are. The only wonders that
are obsolete are those whose effects were really not needed for the 
scenario. These are indicated below as well.


Wonder of Al-Andalus		    Replaces		Obsolete?

Madinat al-Zahra (Qurtubah)	    Pyramids
Poblet Monastery (Tarragona)	    Hanging Gardens
Courts of the Kingdom (Len)	    Colossus
Synagogue of Transit (Tolaitola)    Lighthouse		Yes      
Maimnides' Guide (Qurtubah)	    Great Library	Yes       
Las Huelgas Monastery (Burgos)	    Oracle
Abizanda Watchtower (Jaca)          Great Wall
El Cid's Campaigns (Burgos)	    Sun Tzu's       
Pilgrim's Way (Santiago)	    King Richard's           
Mudjar Architecture (Teruel)	    Marco Polo's  
Abd-al-Rahman's Mosque (Qurtubah)   Michelangelo's
Giralda Tower (Ishbiliya)	    Copernicus'            
Aljafera Palace (Sarakusta)	    Magellan's		Yes         
Mural Walls (Avila)		    Shakespeare's              
Gormaz Castle (Madinat Salim)	    Leonardo's		Yes      
Gardens of Generalife (Gharnatah)   J.S. Bach's
Alhambra Palace (Gharnatah)         Isaac Newton's
La Lonja de la Seda (Valencia)	    Adam Smith's     
Torch of the World (Salamanca)	    Darwin's		Yes       
Alcazaba Fortress (al-Mariyah)	    Miss Liberty	Yes                 
Alcaicera Market (Gharnatah)       Tour Eiffel
La Zuda Tower (Sarakusta)           Women's
Muslim Public Works (Jayyan)        Hoover Dam      
The Alczar (Tolaitola)		    Manhattan		Yes              
Torre Mocha (Malaqah)		    U.N.              
Torre del Oro (Ishbiliya)	    Apollo Program	Yes            
Averroes' Teachings (Qurtubah)      SETI	    
Pre-Romanesque Churches (Oviedo)    Cure Cancer

(Those familiar with my scenario "Spanish Pride" will rapidly notice
that many of these wonders -with same effects- come directly from
there. Two exceptions: please note that the effects of "Mural Walls"
and "Torch of the World' (Fray Luis' Teachings in Spanish Pride) are
changed. The icon for "The Alczar" is different too (and better, I'm
happy to say).

Note: Some of these wonders did not exist at the time this scenario 
begins (1002 AD); however they have already been put in place. I think
this minor inconsistency was necessary in order to adequately reflect
all the periods of the history of Al-Andalus vs Christian Spain.



UNITS 

Most of the units appearing in this scenario are civilization-specific.
And many of them cannot be built (they only show up as a courtesy of 
the events.txt file) The bad side of this is that these unique units 
are not listed in the Civilopedia. Thus I have prepared the following 
charts that list all the units in the scenario.

Important: the diplomat-like unit is the Monk (Christian only) and
the spy-like unit is the Favorite (Muslim only)

--attack/defense/movement (hit points/firepower)--
(special abilities not indicated - you'll have to figure out yourself)

   Common Units

Peasants	0/1/1 	(2/1)	
Serfs in Arms	5/5/1	(1/1)
Assassins	5/1/1	(1/2)
Battering Ram	6/1/1	(1/1)
Catapult	8/1/1	(1/1)
Cannon	       14/3/1	(2/4)	
Bombard	       11/2/1	(2/3)
Culverin	9/1/1	(2/2)
Siege Tower	4/3/1	(1/1)
Coca		5/2/4	(2/1)
Caravan		0/1/1	(1/1)
Archers		3/2/1	(1/1) (Diff. icon for Muslims and Christians)

   Christian Units

Castle		0/5/0	(1/4) (Cannot be built. Castilian-Leonese only)
Bucelarii	2/2/1	(1/1)
Pikemen		1/3/1	(1/1) (Different icon for each Christian civ)
Crossbowmen    10/4/1	(1/2) 
Crusaders      15/5/2	(1/2) (Cannot be built)
Infantry	4/2/1	(1/1) (Barbarian only)
Fr. Infantry	5/3/1	(1/1) (Frankish only)
Calatravas	7/2/2	(1/1) (Cannot be built. Castilian-Leonese only)
Santiaguistas	9/4/2	(1/1) (Cannot be built. Castilian-Leonese only)
Alcntaras     12/5/2	(1/1) (Cannot be built. Castilian-Leonese only)
Burgundians	9/4/2	(1/1) (Frankish only)
Templars	7/2/2	(1/1) (Aragonese only)
El Cid	      20/20/3	(2/1) (Cannot be built. Castilian-Leonese only) 
Monk		0/0/2	(1/1)
Infantry	1/2/1	(1/1)	
Champions	8/6/1	(1/1)
Horse Knights	6/3/1	(1/1)
Knight Armor	5/3/1	(1/1)
Boat		2/2/1	(2/1)
Noblemen	4/3/2	(1/1) (Cannot be built)

   Muslim Units

Almoravids     10/4/2	(1/1) (Al-Andalus only)
Slavs		4/2/2	(1/1) (Al-Andalus only)
Moorish Inf	2/2/1	(1/1)
Almohad Inf.   11/5/1	(1/1) (Al-Andalus only)
Camel		5/1/2	(1/1) (Fatimid only)
Favorite	0/0/3	(1/1)
Horse Archer	5/1/2	(1/1) (Al-Andalus only)
Saracens	8/4/1	(1/1) (Al-andalus only)
Moorish Guard	1/2/1	(1/1)
Almohad Cav    12/5/2	(1/1) (Al-Andalus only)




THE POP-UP BOX BACKGROUND

The background for the pop-up boxes of this scenario uses the icon of 
the Great Mosque of Crdoba (in gray tones). This is my attempt at
highlighting the importance of this monument, the true symbol of the 
Spanish Ummayyads. If you have walked around that forest of columns,
I am sure you'll agree with me that the Great Mosque possesses one of
the most beautiful architectural designs ever carried out.




THANKYOUS (CREDIT WHERE CREDIT IS DUE)

The map used in this scenario is the same used in the scenario 
"Cathars, the Albigensian Crusade" by Miquel Puigdevoll. From a very
particular point of view, Miquel's scenario also deals with medieval
Spain. In any event an interesting scenario, I think.

The idea of replacing the Sewer System by Public Baths is from Michael
Daumen. Tne idea of the caravan thing (I cannot be more explicit as
I do not want to spoil the surprise) was posted by a guy called
"Alexander" over the Addicted to Civ2 Multi-topic Board. Thanks as 
well to Harlan Thompson for many suggestions and for adding the 
barbarian palaces. For unknown reasons this is something my computer
does not allow me to do.

The people.gif file, depicting those Moorish faces, was taken from
Harlan Thompson's Viking Age scenario. I added the red and black 
Moorish faces.

I am happy to say that all 28 icons featured in this scenario were 
created by me. Twelve of them come from "Spanish Pride". The remainder
are all brand-new. 

Some units of this scenario were taken from other Microprose scenarios.
Others were borrowed from different sources, as follows: The Burgundian
Knights and Horse Knights are from Steven Strayer (The Fascist Patch).
I do not know who is the author of the icon units for the Santiaguistas
and Calatravas, the Castilian Castle, and the Frankish Pikemam. I took
all of them from the Ancient units file compiled by Harlan Thompson. If
you are the author of any of these let me know so I can write your name
here. The Boat unit also comes from the Ancient file but in this case I
know for sure that Harlan is its author. The Iberian infantry unit was
taken from Mark Fisher's Britons scenario and later modified by myself
(notice its nice new shield depicting the colors of Spain?). I still do
not know who is the creator of that beautiful Armored Knight. Those 
units marked JBR (my initials) identify the ones designed by me or 
modified by me from preexisting ones. If you wish to use any of the 
units I've created/modified, please do it, but give written credit
(that is, acknowledge their origin somewhere in a text file just like I
have done here with the work by others), and do NOT remove my initials
(JBR) from the graphics! I have unfortunately noticed that some people 
ignore this simple request. Don't do it you too, it's not nice!




BIBLIOGRAPHY

Included with the scenario there is a file called "Chronology.txt", 
which is a timeline of Al-Andalus compiled by me from different 
sources. Because I want it to be as complete as I can, I think it will
never be finished. It is in Spanish. If interested in obtaining this 
document in English, let me know and I will see what can be done. If 
you wish to contribute I will be delighted to hear from you.

For those interested in Al-Andalus here is a short bibliographic list
of books that I consider particularly good and that helped me a lot
during the making of this scenario.

Burckhardt, T. (1970) "Die Maurische Kultur in Spanien". Verlag, 
	Munich.

Garca de Cortzar, J. A. (1988) "Historia de Espaa. La poca
	medieval". Alianza Editorial, Madrid.

Garca de Cortzar, F., and Gonzlez Vesga, J. M. (1993) "Breve
	historia de Espaa". Alianza Editorial, Madrid.

Watt, W. M., and Cachia, P. (1965) "A History of Islamic Spain".
	Edinburgh University Press, Edinburgh.
 